2013年10月19日星期六

'Limbo' for iOS game review

'Limbo' for iOS game review

For seasoned gamers, especially those who regularly haunt the dark gray alleys of Steam, Limbo isn’t anything new. Released back in 2010, the game was incredibly well received by everyone and has won several awards ever since.

For someone who spends considerable amount of time playing both PC/console as well as mobile games, Limbo was one of those games that I was really hoping would make it to the mobile platform. And then the developers decided to grant my wish. Available only on iOS for now, Limbo is finally out on the mobile and so we decided to see how well it has translated over to the smaller screen.

Title
Limbo
Developer
Playdead
Platform
iOS
Release Date
July 3, 2013
Content Reating
9+
Size
103MB
Price
$4.99

Premise

There is honestly not much to say here. The game is very cryptic in the way it goes about explaining what’s going in, and by that I mean it doesn’t actually explain what’s going on. The game description says ‘Uncertain of his sister’s fate, a boy enters LIMBO’, which is the most you get in terms of an explanation.

You play the role of a boy who suddenly wakes up in the middle of the forest. You don’t know how you got there and you are not really sure what you are supposed to do. So you do the only thing you can and keep going forward. The journey is made ridiculously difficult due to the presence of deadly traps placed in your path and you have to solve the puzzles to keep all your body parts intact while going through them.

Along the way you come across some other children but instead of helping you they only offer more resistance. Eventually, you reach the last level in the game, at which point the game ends abruptly with little explanation of what just happened and what happens next.

Gameplay

Limbo has three basic controls. There is the movement control for moving forward or backward, jump, and grab for holding and dragging objects such as bear traps and crates. On the iOS version, the game does not show a single control on screen, which can cause some confusion. And unlike the desktop/console version, there is no controls screen to show you the controls.

So here’s how it works; you slide left or right on the screen to move forward or backward, similar to operating a virtual joystick on the screen. This works anywhere on the screen and you don’t necessarily have to do it on the left side. Swiping up makes the character jump and swiping down makes him drop down and grab the ledge. To interact with objects, press and hold anywhere on the screen.

Once you figure that out you then have to deal with the puzzles. Limbo has some of the cleverest and deadliest puzzles I’ve seen in a game. It usually involves sliding some crates around, throwing some switches and jumping at the right moment but fail to do that correctly and your character goes through some of the most gruesome death animations in any video game around. Due to the inherent black and white and minimalistic nature of the visuals, there is no dramatic splattering of blood around but it’s still unsettling to see the little boy get skewered on spikes, shred to bits by a blade or crushed to a pulp. The game especially takes pleasure in showing the various bits fly around or in case he gets crushed in a machine, his now pulped body slowly drip from the surface.

These are not the only ways you can die. The boy is quite delicate so he can easily get killed even if a wooden crate falls on him, or if he gets crushed between a cart and a wall. He also can’t swim so the moment the water goes above his head it’s instant death. And it’s best to stay away from all sorts of electrical surfaces.

The gameplay relies heavily on trial and error. Many of the puzzles are designed in a way that there is absolutely no way of knowing what they do unless you walk through them and get killed. It’s only during the second time then that you know how it works and then work a way around it.

The puzzles in Limbo are challenging but not overly so and can be figured out without pulling out too many hair. The hair pulling happens when it comes to actually solving them. Even if you know what to do, doing it right requires some good timing and lots and lots of patience. You will be dying so often and in so many ways that eventually it almost becomes hilarious because you know you’re going to die even if you try again. Of course, this also means that when you do solve the puzzle there is an enormous sense of achievement as a reward.

The game basically goes from one puzzle to another and nothing much happens in between. Each level in the game is basically one puzzle and you can jump directly to the one you want (after you unlock them) when you start the game. Your progress gets saved automatically and even synced across devices over iCloud.

Let’s talk once again about the controls in the iOS version. I’m fine with not having the controls displayed on screen as it makes the game more immersive. I’ll even excuse the fact that the game does not bother explaining the controls to you, even in a separate menu. What I do have a problem with are controls that either respond incorrectly to your inputs or don’t respond at all.

This is most commonly see while jumping, where quite often you end up falling and dying because the game failed to register your swipe. At times, you end up jumping when you don’t want to, which also often results in death. For a game that relies so much on precisely timed jumps, such blunders end up ruining the experience. It’s hard to say whether it is a flaw with the game itself or an inherent limitation of touchscreen gaming but the end result is not as fun as playing on a desktop or a console with a proper controller.

Graphics and Sound

Limbo employs a completely black and white visual style for the entire game, with a heavy grain filter applied on top. Moreover, the game is purposefully dark and backlit, which means the characters on screen only appear as silhouettes. Quite often, all you’ll see of your character are his glowing white eyes, which appropriately dim out when he dies. The darkness can get overbearing at times and every ray of light comes as a relief. The game is entirely two dimensional but uses a nice parallax effect for the background to convey depth.

To go with the minimalistic visuals, Limbo has an equally minimalistic soundtrack. And by minimalistic I mean virtually nonexistent. For a majority of the game there is absolutely no music playing and even when it does it’s simply a slow, dramatic tone that’s just there to convey something major happening.

Most of the sounds in the game are environmental and the game does this very well. Listen to it on a good pair of headphones and you can hear small things such as the sound of water droplets reverberating inside a cave or the sound of gushing water and the rain. The traps in the game all sound appropriately ferocious, particularly the giant rotating blades that produce terror every time you hear them spin. There are also some lovely sounds of body parts breaking, crushing and disintegrating for your amusement.

Limbo has absolutely no dialogues. There are a few human characters in the game but no one ever speaks. There is no narration as well. Add the glum visuals and the bare bones soundtrack and the game produces a sense of loneliness and despair like no other.

Verdict

Limbo is one of my favorite games of all times. I love how it manages to achieve so much with so little. The fact that they managed to translate all of that on to the small screen is commendable. True, the controls let down what would have otherwise been a perfect game but even with that shortcoming Limbo manages to conjure sheer brilliance through its darkness.

Rating: 9/10
Pros: Challenging puzzles, simple mechanics, intriguing story, hauntingly beautiful visuals and sound
Cons: Imprecise controls

Download

2013年10月16日星期三

FaceIt-3GS app enables Face Time on iPhone 3GS

FaceIt-3GS app enables Face Time on iPhone 3GS, no video call camera is a problem (duh!)

Apple is trying to rekindle the interest in video calling with Face Time – but it’s only for iPhone 4 and Mac users and only over Wi-Fi. Devs are already tearing down those restrictions – a new app called FaceIt-3GS enables Face Time on the, you guessed it, iPhone 3GS…

What you’ll need to run FaceIt-3GS is a jailbroken iPhone 3GS running iOS 4.1 and Cydia. Follow the instructions here (note: the site is in Arabic) to install the app and you’ll be having Face Time talks with your iPhone 4 friends who can’t tease you about video calls anymore.

And here’s how FaceIt-3GS works on an iPhone 3GS:

I know what you’re thinking – the iPhone 3GS doesn’t have a front-facing camera. Well, you can either make a choice between seeing the other person or them not seeing you, or (if you’re willing to suck up your pride),go for one of those mirror things. Tough choice.

Source (Site in Arabic)

2013年10月15日星期二

Chinese HTC Androids come with the Android 2

Chinese HTC Androids come with the Android 2.2 a.k.a. Froyo out of the box

Up until now HTC devices have been sold across China under the Dopod brand (Dopod being a subsidiary of HTC). However, the Taiwanese company decided that its name, HTC, is already popular enough in China to start selling there HTC-branded devices. And the Android-based among them will feature Android’s latest Froyo right out of the box.

I’m not sure when exactly the first HTC-branded phones for China will show up but one thing is for certain: they will know how Froyo tastes. And those might also turn out company’s first devices to feature the latest so far Android version.

As the HTC website reveals, the China-loving HTC Desire, HTC Wildfire as well as the TD-SCDMA-compatible HTC Tianyi will run the Android 2.2 with the Sense UI on top of it.

Source

2013年10月13日星期日

YouTube Capture for iOS gets 1080p video uploads and social sharing options

YouTube Capture for iOS gets 1080p video uploads and social sharing options

Google’s YouTube Capture for iOS got an update today, which brings the oft-requested 1080p video uploads. Until now YouTube Capture was limiting the uploads to 720p resolution.

The new version of YouTube Capture for iOS also allows you to share videos straight to Facebook, Twitter and Google+ with a single tap.

YouTube Capture is an app allowing you to capture videos and upload them to your YouTube profile easy and hassle-free. With those new features on board, or shall I say removed restrictions, the app is now compatible with Twitter’s new video-sharing service.

If you have an iOS gadget, the update should be waiting for you in the App Store.

Source | Via

2013年10月10日星期四

Pinterest for Android updated with improved group boards handling

Pinterest for Android updated with improved group boards handling

Pinterest, the photo sharing website has updated its Android application with improved group board support. The latest version of the app brings few handy new features and enhancements to the overall experience.

Pinterest now allows you to check out if any other contributor is pinning to the same board, letting you to spot those with similar interest. Furthermore, the update offers you the option to have more control over the boards, allowing you to accept or ignore a new board invitation and letting you leave a group board that you are already a part of.

Pinterest for Android now has the option to pin images directly from your smartphones camera along with the images found elsewhere.

You can find the latest version of the app in the Google Play Store.

Via

Barnes & Noble to reportedly release a cheaper

Barnes & Noble to reportedly release a cheaper, 8 GB Nook tablet this week

According to a snippet of Walmart documentation seized by The Verge team, Barnes & Noble are ready to launch an 8 gig version of their Nook Tablet.

Being available only with 16 GB, it currently sports a higher asking price than that of the Kindle Fire, $249 vs $199, it’s less popular with customers.

Well now this is allegedly about to change. With the new capacity the price should fall too but whether it will match that of the Kindle Fire or be slightly cheaper/pricier is yet to become known.

So far the information concerns only American superstore Walmart but the 8 GB version of the Nook Tablet should be available from the Barnes & Noble online store and elsewhere too.

Source

2013年10月9日星期三

MediaTek announces quad-core MT8125 processor for tablets

MediaTek announces quad-core MT8125 processor for tablets

MediaTek has officially announced its new quad-core processor – MT8125 designed for tablet devices. The latest processor from the company utilizes a power-efficient quad-core Cortex A7 CPU clocked at 1.5 GHz in its heart.

The MT8125 module also comes with a PowerVR series 5XT graphics and the processor supports a wide range of networks that includes 3G HSPA+, 2G EDGE and Wi-Fi versions.

The MediaTek MT8125 supports up to Full HD 1080p video playback and recording, 13 megapixel cameras with an integrated image signal processor and display output with a resolution of up to 1920 x 1200.

The MT8125 also includes full support for the MediaTek’s 4-in-1 connectivity combo – Wi-Fi, Bluetooth 4.0, GPS and FM. Unfortunately, there is no word on the availability of the latest quad-core SoC from MediaTek.

2013年10月8日星期二

15-inch MacBook Air coming in Q1 2012

15-inch MacBook Air coming in Q1 2012, a 17-inch version to follow

Some juicy rumors from the realm of Mac just surfaced online. According to the often reliable DigiTimes, Apple will be launching a 15″ MacBook Air at the start of 2012.

The 15″ MacBook Air will come to support the 11.6″ and 13″ versions in their fight against the Ultrabook army, which is quickly growing in numbers. Unfortunately, there’s still no information on the hardware specs of the 15″ Air, but we’ll be keeping an eye for more info about it.

And it appears that Apple won’t stop the expansion of its lineup of ultra slim laptops there. Another piece of online gossip has it that Apple is also working on adding a 17″ Air to its portfolio. There’s not even a time frame for the release of that one though.

Source 1 | Source 2 | Via

120 000 iPads pre-ordered in just one day

120 000 iPads pre-ordered in just one day, plus a diamond version already in the works

51 000 Apple iPads have been pre-ordered only two hours after the thing went on pre-order. And a day later the number of pre-orders reached estimated 120 000. Do you need another proof that Apple is the ultimate money making machine?




In the meantime a diamond iPad popped up. But that is something we’ll talk about a bit later. Now, let’s first see how the iPad pre-orders are doing.

Putting the Apple logo on anything is a surefire way of making it sell like peanuts. No matter what people say or think of the giant iPod touch, called iPad, facts speak for themselves: everybody loves the iPad.

Or at least 120 000 people thought so and pre-ordered it before even seeing it live. As you know, the iPad went on pre-order in the USA last Friday, 12 March, and three weeks later, on 3 April, it will start shipping.

The initial euphoria managed to increase the pre-orders-per-hour to 25 000 so that the number of pre-ordered iPads reached 51 000 in the first two hours. By the end of the day a total of about 120 000 pre-orders have been received (not counting the number of reserved but not ordered iPads).

Two of every three customers went for the Wi-Fi-only version of the device while only around 30% of the people decided to get the iPad featuring both 3G and Wi-Fi support (which will become available by the end of April).

And when it comes to the onboard memory, the 16GB, 32GB and 64GB models turned out equally attractive.

Before I let you share your thoughts about the iPad and its incredible first-day pre-orders, it’s time for the diamond iPad I told you a second ago. It’s exactly as tacky as it sounds. The whole device is covered by a huge number of small diamonds (11.43 carats in total) graded G/H in color and VS2/SI1 in clarity.

The diamond iPad will start selling on 1 June for good 20 000 US dollars.

Source

'Switch to Windows Phone' app helps you find your favorite Android apps on Windows Phone

'Switch to Windows Phone' app helps you find your favorite Android apps on Windows Phone

Microsoft has been asking users of other platforms to switch to Windows Phone for a long time now but so far the biggest hurdle has been the lack of a good quality apps on the platform. Or at least that’s what it seems like. Things aren’t that bad in reality, though, and there are Windows Phone versions of several of the popular apps out there right now.

To bring this to everyone’s notice, Microsoft has now released a new app for Android, called Switch to Windows Phone, which scans your Android phone for all the installed apps and then shows you which ones are available on the Window Phone Store. After that, you can choose to save the list on your SkyDrive account and later if you happen to purchase a Windows Phone, you can download the companion app, which will download this list and then help you find those apps on the Windows Phone Store.

The app currently only shows direct matches but it would be better if Microsoft tweaked the app to show alternatives as well, so even if there isn’t a Windows Phone version of a particular Android app you could still download something similar and get the job done. Also, the app should be made available in more regions, which at present, it isn’t.

Source ? Download

2013年10月6日星期日

Microsoft to demo the tablet Windows next week

Microsoft to demo the tablet Windows next week?

According to some internal sources, Microsoft is preparing to preview its tablet-oriented Windows OS next week.

As we already reported, Windows 8 will debut next year on various gadgets, including ARM-based tablets.

As the rumor has it Microsoft will preview the new Windows for tablets on a Tegra2-based device. This should happen on the All Things D conference in California next week.

Apple has sold almost 20 million iPads since its launch in April 2010 and is already working on the iPad 3. Now it is a good time for Microsoft to step in the game, otherwise it will be really hard to catch up later.

Source

2013年10月5日星期六

Grand Theft Auto: Vice City coming to Android and iOS early next month

Grand Theft Auto: Vice City coming to Android and iOS early next month

In celebration of the 10 year anniversary of 80′s style car thievery and gunplay, Rockstar is re-releasing Grand Theft Audo: Vice City for Android and iOS on December 6th.

It seems like just yesterday we were busy rolling through Miami on a killing spree to the tune of Roxette.

The 10th Anniversary Edition features native high-res graphics for mobile devices, updated character models and lighting effects, fully customizable controls, and precision targeting and firing options.

Rockstar has also released a list of compatible devices:

Apple iOS Devices: iPad, iPhone 4, 4S & 5, iPod touch 4th & 5th Generation

Android Phones: Motorola Razr, Razr Maxx, Razr Maxx HD, Motorola Atrix, Motorola Photon, Motorola Droid Bionic, HTC Rezound, HTC One X, HTC One S, HTC Evo 3D, HTC Sensation, HTC Droid Incredible 2, Samsung Galaxy Nexus, Samsung Nexus S, Samsung Galaxy Note 1 & 2, Samsung S2, Samsung Galaxy R, Sony Xperia Play, Sony Xperia S, P, T & TL, Sony Walkman Z Series Media Player, Samsung Galaxy S2, Samsung Galaxy S3, Google Nexus 4

Android Tablets: Acer Iconia, Asus Eee Pad Transformer, Asus Eee Pad Transformer Prime, LG Optimus Pad, Medion Lifetab, Motorola Xoom, Samsung Galaxy Tab 8.9 / 10.1, Samsung Galaxy Tab 2, Samsung Galaxy Note 10.1, Sony Tablet S, Sony Tablet P, Toshiba Thrive, HTC Flyer, Google Nexus 7, Google Nexus 10

This is most likely not a complete list of compatible devices, as Rockstar was probably unable to test all Android devices out there.

Look for GTA: Vice City on the Play Store and on iTunes for $4.99 starting December 6th.

Source | Via

Here are the best 2012 Super Bowl ads so far [VIDEO ROUNDUP]

Here are the best 2012 Super Bowl ads so far [VIDEO ROUNDUP]

The Super Bowl is just a few days away and you know what that means – great and hopefully funny commercials for all of us! Because of the high viewership, averaging 100,000,000 people every year, many internet, car, movie and whatnot companies will be pouring out millions of dollars to air their ads.

So, we plunged into the depths of YouTube and singled the 2012 Super Bowl ads which float our boat and you’ll most definitely enjoy.

Car companies are usually the one who come up with interesting ads for their vehicles and for this year’s Super Bowl they don’t disappoint.

We already showed you the great VW ad called The Bark Side, but it’s so amazing, that we have to post it again.

Volkswagen

Audi has also come with an interesting way to boast their new LED headlights.

Audi

Next up, two Chevrolet ads. The second one is especially amusing.

Chevrolet

There are also some teasers for ads and although I find the concept stupid (ad teasers?!) Lexus and Kia have done a great job putting up theirs.

Lexus

Kia

Oh, and while we are on the subject of Adriana Lima, here is a couple of other commercials she starred in.

Victoria Secret & TeraFlora (feat. Adriana Lima)

And if your heart wasn’t melted enough, let’s move on with two GoDaddy commercials for the 2012 Super Bowl featuring the Pussycat Dolls and more models. Try and keep it cool, alright?

GoDaddy

And let’s wrap it up with this year’s Suzuki Super Bowl ad.

Suzuki

Bonus: Cars.com

Expect more ads as we get our hands on them. In the meantime tell me which one of the ones above made you laugh the loudest?

2013年10月4日星期五

HTC Wildfire S comes for a visit

HTC Wildfire S comes for a visit, cuteness gushing from its lilac body [VIDEO]

The HTC Wildfire S is a great little device. It feels sturdy in its aluminum body and it looks really fresh with its cool paint job. It also brings along the much-needed better display and latest Android version to make it a true upgrade over its predecessor.

The Wildfire is probably the hottest mini around these days and boasts some serious specs for its size. It’s got a 600MHz processor, 512MB worth of RAM, 3.2” HVGA (320×480) display, full-featured connectivity and a 5 MP camera with autofocus and LED flash. Basically it’s got most of the features of a self-respecting smartphone and all in a very neat package of just half a Galaxy S II.

We’ve prepared a UI video for you guys to enjoy until the full review is done (yes, we’re working on one).

The Wildfire runs on the HTC Sense UI but it’s not the latest version 3.0. This little fella just doesn’t have the power to run it.

Anyway, we should be getting back to working on its review now.

New Aakash 2 tablet comes with better specs and screen

New Aakash 2 tablet comes with better specs and screen, retains $40 price tag

Remember the Indian government’s project to put a tablet in the hands of every student? Well it seems to be progressing rather well and what we are seeing here is the second version of the ultra-cheap slate. The new Aakash slate is based on the Ubislate 7+ and brings a healthy improvement in specs without upping the price and represents a huge leap forward, just three months after the first version.

Most importantly, the 7″ resistive screen has been replaced by a capacitive one and the tablet got a proper CPU architecture – Cortex-A8. Okay, it’s an old proper architecture and at 700 MHz frequency it will hardly be blazing fast, but that’s more than you can demand from a $40 device.

A 3200 mAh battery will be powering the new Aakash slate and it should suffice for power autonomy of up to 3 hours. The Android version is said remain 2.2 Froyo, but the RAM is upped to 512 MB, so things should feel better now.

The Aakash 2 tablet is expected to go on sale in India in April. Hopefully, this initiative will encourage other Android manufacturers to lower the price of their tablets, as it’s getting quite obvious that production costs aren’t as high as they will have us believe.

Source | Via

Sony Xperia SP promo videos are in

Sony Xperia SP promo videos are in, watch them here

Sony has just announced the premium mid-ranger Xperia SP. It has a 4.6-inch 720p display and is powered by a dual-core 1.7GHz Krait processor and the Adreno 320 graphics.

As tradition goes in such cases, Sony also published a bunch of promo videos, highlighting the smartphone’s key selling points. The Sony Xperia SP was treated to four of those, which you can check right here.

Enjoy!

We already managed to spend some quality time with the Xperia SP and you can read our hands-on impressions, garnished with a bunch of live photos here.

2013年10月3日星期四

PlayStation Move controller official site launches

PlayStation Move controller official site launches, shows off sports games package

While we’re still waiting for Project Natal for the Xbox, the PlayStation Move controller website went live. Just in time to generate some buzz before the E3 convention that starts next week.

There are some promo videos on the site, which would have us believe that the Move controller is actually a lightsaber golf club…

Well, if Darth Vader was to retire, I’m sure he’d enjoy some golfing with a lightsaber golf club, but for the rest of us the club is imaginary. Then again, Wii-like accessories will probably appear that will transform the PlayStation Move into a plastic golf club or whatever, but those are mostly a gimmick anyway.

The site also offers info on upcoming games that will use the PlayStation Move controller (complete with screenshots), but most of them are obviously targeted at competing with Wii Sports – there’s bowling, boxing, table tennis and others.

The Sony PlayStation Move controller is launching this fall, but Sony hasn’t announced the price yet.

Source

Nokia Lumia 925 helps you remember what happened last night at the club

Nokia Lumia 925 helps you remember what happened last night at the club

Do you get blackout drunk regularly? Because if you do, Nokia thinks you should buy the Lumia 925 – the optical image stabilization and ZEISS optics mean you can get good photos of the dodgy, poorly lit night clubs you visit, so that you can remember what you did last night.

Someone must have had quite the hangover when they thought of this ad.

Anyway, here’s the video that plays out like a more restrained version of The Hangover (no monkeys or tigers).

Nokia has a few other ads for the Lumia 925 too and they all seem to focus on the low-light performance of the camera.

Source

A WiMAX sporting Samsung Galaxy S II is bound for Japan's KDDI

A WiMAX sporting Samsung Galaxy S II is bound for Japan's KDDI

Samsung Galaxy S III is right around the corner, but the new versions of its predecessor just won’t stop coming, folks. A WiMAX flavored variation of the Android smartphone is about to hit the shelves of Japan’s wireless carrier KDDI in a few days time.

Specs wise, the smartphone is closely related to the Samsung Galaxy S II HD, which is being sold in Korea. It features a dual-core CPU, clocked at 1.4GHz and a gig of RAM. The internal memory is 16GB. It can be further expanded via a microSD card slot. The screen of the device is the familiar 4.65″ Super AMOLED unit with HD(1280 x 720 pixels) resolution. A duo of HD capable cameras is on board – an 8MP snapper on the back of the device, and a 2MP front-facing shooter. The smartphone features a full connectivity suite, including NFC support. It weighs the highly acceptable 139 grams.

The Samsung Galaxy S II WiMAX will go on sale on January 20. Its price is yet to be known.

Source(in Japanese) | Via

Nikon D800 image leaks

Nikon D800 image leaks, said to have a 36 megapixel sensor

Three years after the Nikon D700 was launched, it seems Nikon is finally going to launch a successor. What you see below is supposedly the upcoming Nikon D800, leaked by the folks at Nikon Rumors.

According to the purported specifications, the D800 will have a 36 megapixel sensor. That is 7,360 x 4,912 and thrice the resolution of the D700′s 12.1 megapixel sensor. This comes across as a rather strange move as I thought we had finally gone past the megapixel craze and were concentrating more on the low-light performance, something high resolution sensors are not very good at (unless they are appropriately large in physical size).

Along with the high resolution image capture, the D800 will also be capable of 1080p video recording in 30, 25 and 24-fps and 720p recording in 60, 30, 25 and 24-fps. The video quality is said to be better than that on the D3s with the auto-focus being identical to the D3s/D700.

The D800 is also said to be lighter than the D700 and has a slightly larger display. There will also be a CF+SD card slot.

Neither the availability nor the price is known at the moment. To check the shot of the back, click the source link below.

Source

A prank video shows Apple fans reaction to falling boxes full of iPhone 5 units

A prank video shows Apple fans reaction to falling boxes full of iPhone 5 units

We all saw the absurdly long lines in front of the Apple Stores full of people waiting for days (or even weeks) to be among the first ones to get hold of the spanking new iPhone 5. Imagine how those people would feel if they saw the boxes full of iPhone 5 units fall before their eyes, generating the unmistakable sound of shattered glass.

Well, that’s exactly the kind of prank the guys over at AwesomenessTV pulled off in front of a few Apple Stores. The results are absolutely hilarious!

Check out the video below and see for yourself.

Source

2013年10月2日星期三

'Horn' for iOS and Android game review

'Horn' for iOS and Android game review

After a bunch of casual games for mobile, Zynga has finally released something serious for the hardcore gamers, if at all you can use that term for mobile gamers.

Horn is a third person action adventure game that has you fighting hulking monsters and solving puzzles in beautiful environments. We decided to take a closer look.

Title
Horn
Publisher
Zynga
Developer
Phosphor Games Studio
Platform
iOS
Android
Release Date

August 16, 2012
August 30, 2012
Content rating

9+
Low Maturity
Size
871MB
1.8GB
Price
$6.99

Premise

The land of Reynes was a happy and prosperous place and therein lived a young blacksmith’s apprentice known as Horn. One day he woke up inside a strange tower with no clue as to how he got there. Soon he learns the place where he lived is now destroyed, all the people gone and is now overrun by mechanical monsters called Pygon.

Now he must find out what caused all of this and lift the curse that had befallen on the place he calls home.

Gameplay

In Horn, you are in charge of the titular character. You move him around by tapping where you want to go on the screen. There are no traditional joystick controls here and right off the bat you can see the problem. This control mechanism works well in top-down isometric games but in a third-person game such as Horn it often makes things a lot more difficult. You can’t make fine movements and you often end up missing the location where you actually wanted to be. An option to adopt the standard joystick controls would have been much appreciated.

Once you get past the movements, you find out you interact with objects on screen by touching them. If they are at a distance, Horn moves there and interacts with them. You will often have to jump gaps. In that case you just point where you have to go and he does the jumping. At times the distance is too large, in which case you have to tap the ledge again while he’s mid-air to grab it at the last second and then swipe up to raise yourself on it.

For combat, you can use a main melee weapon such as sword or an axe and a long range weapon in the form of a gauntlet that fires arrows. The gauntlet can also be used as a medieval grapple to point at hooks and pull yourself up. The weapons are upgradable and there is a great variety of them, although I managed to get through the game by just using the basic sword with occasional upgrades.

The enemies in the game are all gigantic mechanical creatures several times your size. The battle begins as soon as you approach them and you are locked in a circle around these enemies. You can either attack or dodge sideways using the keys in the bottom corners.

Attacking is done by swiping your fingers on the enemy and Horn automatically swings his sword in that direction. This is identical to the combat in Infinity Blade games. You can either take down enemies by continually hitting them and dodging their attacks or be smart and go for their weak point. Each enemy has a weak point in the form of a blue orb. In some cases it’s plainly visible, in others it’s hidden. Find it by attacking the creature and then just a couple of hits on the weak point can take down the beast, even if it is still at half its health.

Horn also has a fair amount of puzzle solving but these are almost always very simple. In most cases you have to light up some torches to open doorways. To light a torch, go to one that is already burning and fire an arrow from your gauntlet through it towards the unlit torch. The arrow, set on fire by the first torch, lights up the second torch. At times you have to light up several torches by lighting them up one after another.

The problem with the game is that there is not much variety in what you do. You’ll either be doing some minor platforming, killing Pygons or lighting up torches. This forms the majority of Horn’s gameplay and you see all of it in the first hour of so. The actual game, however, is much, much longer and the lack of variety in the gameplay becomes very obvious after a while.

Graphics and Sound

The visuals are one of the strong points of Horn. The level design is good, the enemies look amazing (there is a good variety of them, too), the animation is great and overall Horn just looks like something that would be at home on an older console such as the PS2, except it’s running at a much, much higher resolution, especially on the new iPad where the game supports high resolution Retina graphics. The textures are a tiny bit bland but that’s to be expected in a game with such vast environments. I tested the game on the new iPad and got consistently smooth framerate throughout.

I would like to make a note about the recycling of levels in the game. The game has you collecting several objects and each one has its own mission. Unfortunately, these missions usually begin in the same environment but later on instead of going down one path you go down another. This gives a major sense of d��j�� vu at the beginning of every mission. The game is very long, so you’ll still see a lot of variety in terms of visuals but I would have preferred a shorter game with fewer recycled environments.

The sound in Horn is also very good. The main theme is catchy and other sounds such as those of the Pygon or the environments are also done well. The dialogue in particular are very good. The game is peppered with conversations between Horn and the dismembered head of a Pygon he carries around with him. The conversations are amusing because the head is actually evil but is now completely helpless and at Horn’s mercy, so it has no choice but to do what Horn tells it to do but that doesn’t stop it from making snide remarks all the time. These conversations often help lighten up the mood after several minutes of splicing monsters and lighting up torches.

Conclusions

Horn had a lot of potential to be a great game but fell short of our expectations. The game tries to impress with its console quality graphics, impressive voice acting and a genuinely intriguing story but falls short with the use of simplistic gameplay mechanics more common to mobile games. It would have been nicer if the developers had juiced up the several hour long campaign with more gameplay elements instead of making you do the same things over and over again. The iffy controls and the recycled environments don’t help either.

All said and done, Horn is still an impressive game and definitely one of the best that came out this year. But underneath that hardcore exterior it’s still pretty much a casual game.

Rating: 3.5/5
Pros: Great visuals, good sound and voice acting, interesting story
Cons: Repetitive gameplay, unintuitive controls, recycled environments

Download: iOS | Android

2013年10月1日星期二

Lara Croft and Guardian of Light hits the Play Store

Lara Croft and Guardian of Light hits the Play Store, is exclusive to Xperia devices for now

Square Enix has finally ported its game – Lara Croft and the Guardian of Light – on to Android. We reported that this game is coming to Android way back in September last year, when it was supposed to arrive in November but it took nearly a year to get released. Meanwhile, the iOS version has been selling since last year and even the PlayBook got it in April.

Like we said back then, this version of the game will be exclusive to the Xperia series of devices for a limited time. Also, not all Xperia devices but just the Xperia S, Xperia ion and the Xperia PLAY. Every other device will simply show up as incompatible on the game page.

For those who are not aware, Lara Croft and the Guardian of Light is a 3D action-adventure game that uses an isometric camera angle like in the RPG games. You control the game’s protagonist Lara Croft through a wide variety of levels as you try to stop Xolotl, the God of Darkness who is out to plunge the world in darkness. With the help of Totec, the Guardian of the Mirror, you have to take the Mirror of Smoke away from Xolotl and defeat him before sunrise.

The game has the exact same level designs as the console and desktop version, except the graphics have obviously been toned down a bit and controls have been added on the screen.

Lara Croft and Guardian of Light is currently available for a limited period discounted price of $1.29 but will soon go back to the full price of $2.99. Unfortunately, the Play Store does not allow you to purchase a game if a supported device is not associated with the account like the App Store, so you can’t buy it now for a lower price and play it later when the game becomes available on more devices.

In other news, the iOS and PlayBook versions are also on sale with the iPhone, iPad and PlayBook version being priced at $0.99, $2.99 and $1.29 respectively.

Source

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